Effect by Example: Hello World

Tags:

The most basic effect program

import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect";
const
const main: Effect.Effect<void, never, never>
main
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const sync: <void>(thunk: LazyArg<void>) => Effect.Effect<void, never, never>

Creates an Effect that represents a synchronous side-effectful computation.

Details

The provided function (thunk) must not throw errors; if it does, the error will be treated as a "defect".

This defect is not a standard error but indicates a flaw in the logic that was expected to be error-free. You can think of it similar to an unexpected crash in the program, which can be further managed or logged using tools like

catchAllDefect

.

When to Use

Use this function when you are sure the operation will not fail.

Example (Logging a Message)

import { Effect } from "effect"
const log = (message: string) =>
Effect.sync(() => {
console.log(message) // side effect
})
// ┌─── Effect<void, never, never>
// ▼
const program = log("Hello, World!")

@seetry_try for a version that can handle failures.

@since2.0.0

sync
(() =>
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(...data: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100

log
("Hello World"));
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runSync: <void, never>(effect: Effect.Effect<void, never, never>) => void

Executes an effect synchronously, running it immediately and returning the result.

Details

This function evaluates the provided effect synchronously, returning its result directly. It is ideal for effects that do not fail or include asynchronous operations. If the effect does fail or involves async tasks, it will throw an error. Execution stops at the point of failure or asynchronous operation, making it unsuitable for effects that require asynchronous handling.

Important: Attempting to run effects that involve asynchronous operations or failures will result in exceptions being thrown, so use this function with care for purely synchronous and error-free effects.

When to Use

Use this function when:

  • You are sure that the effect will not fail or involve asynchronous operations.
  • You need a direct, synchronous result from the effect.
  • You are working within a context where asynchronous effects are not allowed.

Avoid using this function for effects that can fail or require asynchronous handling. For such cases, consider using

runPromise

or

runSyncExit

.

Example (Synchronous Logging)

import { Effect } from "effect"
const program = Effect.sync(() => {
console.log("Hello, World!")
return 1
})
const result = Effect.runSync(program)
// Output: Hello, World!
console.log(result)
// Output: 1

Example (Incorrect Usage with Failing or Async Effects)

import { Effect } from "effect"
try {
// Attempt to run an effect that fails
Effect.runSync(Effect.fail("my error"))
} catch (e) {
console.error(e)
}
// Output:
// (FiberFailure) Error: my error
try {
// Attempt to run an effect that involves async work
Effect.runSync(Effect.promise(() => Promise.resolve(1)))
} catch (e) {
console.error(e)
}
// Output:
// (FiberFailure) AsyncFiberException: Fiber #0 cannot be resolved synchronously. This is caused by using runSync on an effect that performs async work

@seerunSyncExit for a version that returns an Exit type instead of throwing an error.

@since2.0.0

runSync
(
const main: Effect.Effect<void, never, never>
main
);